Learning is most powerful when it is both hard work and fun. This usually means that it is interactive and based on experience challenging but at the same time possible. This book presents a wide variety of games activities and techniques that any teacher tutor or team leader can use to help others learn. Each of the chapters has a short introduction followed by several exercises that are interactive fun and will reinforce learning in knowledge skills and attitudes. The tools provided describe not only how to do an exercise but also when with whom what will make it work well what can go wrong and give insights into the impact it might make. The authors are experienced in leading teams planning and providing education and the tools are tried and tested in real teaching and learning situations. The ideas can be used in and across all disciplines and settings.
Table of Contents
The medical construction of compliance. Evidence based medicine. The lay perspective. The doctor-patient relationship. The medical consultation. Patient participation and shared decision making in the consultation. The informed and expert patient. Satisfaction. Conclusion.